#pragma once #include "CoreMinimal.h" #include "FSDServerListRequest.h" #include "FSDSteamServerListRequest.generated.h" USTRUCT(BlueprintType) struct FFSDSteamServerListRequest : public FFSDServerListRequest { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString SteamTicket; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString SteamPingLoc; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray GameTypes; FSD_API FFSDSteamServerListRequest(); };