DRG-Femboy-Voice/Source/FSD/Public/FSDPawnStatusEffectItem.h
2025-04-15 12:39:31 -07:00

20 lines
535 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "StatusEffectItem.h"
#include "FSDPawnStatusEffectItem.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class UFSDPawnStatusEffectItem : public UStatusEffectItem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float StaggerDurationMultiplier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AttackSpeedModifier;
public:
UFSDPawnStatusEffectItem();
};