#pragma once #include "CoreMinimal.h" #include "StatusEffectItem.h" #include "FSDPawnStatusEffectItem.generated.h" UCLASS(Blueprintable, EditInlineNew) class UFSDPawnStatusEffectItem : public UStatusEffectItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float StaggerDurationMultiplier; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float AttackSpeedModifier; public: UFSDPawnStatusEffectItem(); };