17 lines
473 B
C++
Executable file
17 lines
473 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "FSDLevelLoadingPersistentWidget.generated.h"
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class UTexture;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFSDLevelLoadingPersistentWidget : public UUserWidget {
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GENERATED_BODY()
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public:
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UFSDLevelLoadingPersistentWidget();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void SetFadeProgress(float fade, bool ToSpaceRig, UTexture* LoadingImage);
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};
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