#pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "FSDLevelLoadingPersistentWidget.generated.h" class UTexture; UCLASS(Abstract, Blueprintable, EditInlineNew) class UFSDLevelLoadingPersistentWidget : public UUserWidget { GENERATED_BODY() public: UFSDLevelLoadingPersistentWidget(); UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void SetFadeProgress(float fade, bool ToSpaceRig, UTexture* LoadingImage); };