21 lines
582 B
C++
Executable file
21 lines
582 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameSession.h"
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#include "GameFramework/OnlineReplStructs.h"
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#include "FSDGameSession.generated.h"
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UCLASS(Blueprintable)
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class AFSDGameSession : public AGameSession {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FUniqueNetIdRepl> KickedPlayers;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FUniqueNetIdRepl> BannedPlayers;
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public:
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AFSDGameSession();
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};
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