#pragma once #include "CoreMinimal.h" #include "GameFramework/GameSession.h" #include "GameFramework/OnlineReplStructs.h" #include "FSDGameSession.generated.h" UCLASS(Blueprintable) class AFSDGameSession : public AGameSession { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray KickedPlayers; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray BannedPlayers; public: AFSDGameSession(); };