DRG-Femboy-Voice/Source/FSD/Public/FSDFlyingBugController.h
2025-04-15 12:39:31 -07:00

32 lines
836 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "FSDAIController.h"
#include "FSDFlyingBugController.generated.h"
class UBehaviorTree;
UCLASS(Blueprintable)
class AFSDFlyingBugController : public AFSDAIController {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UBehaviorTree* BehaviourTree;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float UpdateLosInterval;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool SetTargetOnAlert;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool SyncTargetWithBB;
public:
AFSDFlyingBugController();
protected:
UFUNCTION(BlueprintCallable)
void OnFlyingBugAlerted();
};