#pragma once #include "CoreMinimal.h" #include "FSDAIController.h" #include "FSDFlyingBugController.generated.h" class UBehaviorTree; UCLASS(Blueprintable) class AFSDFlyingBugController : public AFSDAIController { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UBehaviorTree* BehaviourTree; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float UpdateLosInterval; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool SetTargetOnAlert; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool SyncTargetWithBB; public: AFSDFlyingBugController(); protected: UFUNCTION(BlueprintCallable) void OnFlyingBugAlerted(); };