29 lines
851 B
C++
Executable file
29 lines
851 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/OnlineReplStructs.h"
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#include "EChatMessageType.h"
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#include "EChatSenderType.h"
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#include "FSDChatMessage.generated.h"
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USTRUCT(BlueprintType)
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struct FFSDChatMessage {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EChatMessageType MsgType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString Sender;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EChatSenderType SenderType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString Msg;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FUniqueNetIdRepl SenderNetID;
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FSD_API FFSDChatMessage();
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};
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