#pragma once #include "CoreMinimal.h" #include "GameFramework/OnlineReplStructs.h" #include "EChatMessageType.h" #include "EChatSenderType.h" #include "FSDChatMessage.generated.h" USTRUCT(BlueprintType) struct FFSDChatMessage { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EChatMessageType MsgType; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Sender; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EChatSenderType SenderType; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Msg; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FUniqueNetIdRepl SenderNetID; FSD_API FFSDChatMessage(); };