DRG-Femboy-Voice/Source/FSD/Public/ExtruderPlant.h
2025-04-15 12:39:31 -07:00

30 lines
841 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "ExtruderPlant.generated.h"
class UAnimationAsset;
class UAudioComponent;
class USkeletalMeshComponent;
UCLASS(Abstract, Blueprintable)
class AExtruderPlant : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USkeletalMeshComponent* SkeletalMesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimationAsset* ExtrudeAnimation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimationAsset* RetractAnimation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UAudioComponent* audio;
public:
AExtruderPlant();
};