30 lines
841 B
C++
Executable file
30 lines
841 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "ExtruderPlant.generated.h"
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class UAnimationAsset;
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class UAudioComponent;
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class USkeletalMeshComponent;
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UCLASS(Abstract, Blueprintable)
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class AExtruderPlant : public AActor {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USkeletalMeshComponent* SkeletalMesh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimationAsset* ExtrudeAnimation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimationAsset* RetractAnimation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UAudioComponent* audio;
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public:
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AExtruderPlant();
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};
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