#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "ExtruderPlant.generated.h" class UAnimationAsset; class UAudioComponent; class USkeletalMeshComponent; UCLASS(Abstract, Blueprintable) class AExtruderPlant : public AActor { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) USkeletalMeshComponent* SkeletalMesh; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimationAsset* ExtrudeAnimation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimationAsset* RetractAnimation; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UAudioComponent* audio; public: AExtruderPlant(); };