DRG-Femboy-Voice/Source/FSD/Public/EventRewardSaveItem.h
2025-04-15 12:39:31 -07:00

18 lines
463 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "EventRewardSaveItem.generated.h"
USTRUCT(BlueprintType)
struct FEventRewardSaveItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGuid CategoryID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FGuid> ClassOptions;
FSD_API FEventRewardSaveItem();
};