#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "EventRewardSaveItem.generated.h" USTRUCT(BlueprintType) struct FEventRewardSaveItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGuid CategoryID; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray ClassOptions; FSD_API FEventRewardSaveItem(); };