DRG-Femboy-Voice/Source/FSD/Public/EventRewardSave.h
2025-04-15 12:39:31 -07:00

16 lines
399 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "EventRewardSaveItem.h"
#include "EventRewardSave.generated.h"
USTRUCT(BlueprintType)
struct FEventRewardSave {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<FGuid, FEventRewardSaveItem> PendingRewards;
FSD_API FEventRewardSave();
};