#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "EventRewardSaveItem.h" #include "EventRewardSave.generated.h" USTRUCT(BlueprintType) struct FEventRewardSave { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TMap PendingRewards; FSD_API FEventRewardSave(); };