23 lines
690 B
C++
Executable file
23 lines
690 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "EscortMuleMovementState.generated.h"
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USTRUCT(BlueprintType)
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struct FEscortMuleMovementState {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FTransform TargetTransform;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector Velocity;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FQuat AngularVelocity;
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FSD_API FEscortMuleMovementState();
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};
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