#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UObject/NoExportTypes.h" #include "UObject/NoExportTypes.h" #include "EscortMuleMovementState.generated.h" USTRUCT(BlueprintType) struct FEscortMuleMovementState { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FTransform TargetTransform; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector Velocity; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FQuat AngularVelocity; FSD_API FEscortMuleMovementState(); };