DRG-Femboy-Voice/Source/FSD/Public/EnhancedTrace.h
2025-04-15 12:39:31 -07:00

30 lines
875 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "EnhancedTrace.generated.h"
class APlayerCharacter;
class UHitscanBaseComponent;
USTRUCT(BlueprintType)
struct FEnhancedTrace {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UHitscanBaseComponent> Component;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<APlayerCharacter> Instigator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Origin;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Direction;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector HitPoint;
FSD_API FEnhancedTrace();
};