#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "EnhancedTrace.generated.h" class APlayerCharacter; class UHitscanBaseComponent; USTRUCT(BlueprintType) struct FEnhancedTrace { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, meta=(AllowPrivateAccess=true)) TWeakObjectPtr Component; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TWeakObjectPtr Instigator; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Origin; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Direction; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector HitPoint; FSD_API FEnhancedTrace(); };