DRG-Femboy-Voice/Source/FSD/Public/EnemyScaleAfflictionEffect.h
2025-04-15 12:39:31 -07:00

20 lines
516 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AfflictionEffect.h"
#include "EnemyScaleAfflictionEffect.generated.h"
UCLASS(Abstract, Blueprintable)
class UEnemyScaleAfflictionEffect : public UAfflictionEffect {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Scale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool RevertOnEndEffect;
public:
UEnemyScaleAfflictionEffect();
};