#pragma once #include "CoreMinimal.h" #include "AfflictionEffect.h" #include "EnemyScaleAfflictionEffect.generated.h" UCLASS(Abstract, Blueprintable) class UEnemyScaleAfflictionEffect : public UAfflictionEffect { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Scale; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool RevertOnEndEffect; public: UEnemyScaleAfflictionEffect(); };