10 lines
346 B
C++
Executable file
10 lines
346 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "GameplayTagContainer.h"
|
|
#include "EnemyKilledSignatureDelegate.generated.h"
|
|
|
|
class AActor;
|
|
class UDamageClass;
|
|
|
|
UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FEnemyKilledSignature, const FGameplayTagContainer&, enemyTags, AActor*, enemy, UDamageClass*, DamageClass);
|
|
|