#pragma once #include "CoreMinimal.h" #include "GameplayTagContainer.h" #include "EnemyKilledSignatureDelegate.generated.h" class AActor; class UDamageClass; UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FEnemyKilledSignature, const FGameplayTagContainer&, enemyTags, AActor*, enemy, UDamageClass*, DamageClass);