DRG-Femboy-Voice/Source/FSD/Public/EnemyGroupDescriptorSpawnItem.h
2025-04-15 12:39:31 -07:00

19 lines
497 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EnemyGroupDescriptorSpawnItem.generated.h"
class UEnemyDescriptor;
USTRUCT(BlueprintType)
struct FEnemyGroupDescriptorSpawnItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UEnemyDescriptor* enemy;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 Count;
FSD_API FEnemyGroupDescriptorSpawnItem();
};