#pragma once #include "CoreMinimal.h" #include "EnemyGroupDescriptorSpawnItem.generated.h" class UEnemyDescriptor; USTRUCT(BlueprintType) struct FEnemyGroupDescriptorSpawnItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UEnemyDescriptor* enemy; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 Count; FSD_API FEnemyGroupDescriptorSpawnItem(); };