DRG-Femboy-Voice/Source/FSD/Public/EnemyFamily.h
2025-04-15 12:39:31 -07:00

20 lines
447 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "EnemyFamily.generated.h"
class UTexture2D;
UCLASS(Blueprintable)
class UEnemyFamily : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTexture2D* Icon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Name;
UEnemyFamily();
};