#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "EnemyFamily.generated.h" class UTexture2D; UCLASS(Blueprintable) class UEnemyFamily : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTexture2D* Icon; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Name; UEnemyFamily(); };