22 lines
595 B
C++
Executable file
22 lines
595 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EDamageType.h"
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#include "EEnemyAttackType.h"
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#include "EnemyAttackDescription.generated.h"
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USTRUCT(BlueprintType)
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struct FEnemyAttackDescription {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EEnemyAttackType range;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EDamageType DamageType;
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FSD_API FEnemyAttackDescription();
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};
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