#pragma once #include "CoreMinimal.h" #include "EDamageType.h" #include "EEnemyAttackType.h" #include "EnemyAttackDescription.generated.h" USTRUCT(BlueprintType) struct FEnemyAttackDescription { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Name; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EEnemyAttackType range; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EDamageType DamageType; FSD_API FEnemyAttackDescription(); };