20 lines
468 B
C++
Executable file
20 lines
468 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "EliteEnemyBan.generated.h"
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class UMissionTemplate;
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USTRUCT(BlueprintType)
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struct FEliteEnemyBan {
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FInt32Interval AffectedPlayerCount;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMissionTemplate* Template;
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FSD_API FEliteEnemyBan();
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};
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