#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "EliteEnemyBan.generated.h" class UMissionTemplate; USTRUCT(BlueprintType) struct FEliteEnemyBan { GENERATED_BODY() public: UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FInt32Interval AffectedPlayerCount; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMissionTemplate* Template; FSD_API FEliteEnemyBan(); };