21 lines
580 B
C++
Executable file
21 lines
580 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Mutator.h"
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#include "EliteEnemiesMutator.generated.h"
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UCLASS(Blueprintable, EditInlineNew)
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class UEliteEnemiesMutator : public UMutator {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SpawnChanceModifier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaxElites;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float EliteCooldown;
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UEliteEnemiesMutator();
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};
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