DRG-Femboy-Voice/Source/FSD/Public/EliteEnemiesMutator.h
2025-04-15 12:39:31 -07:00

21 lines
580 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Mutator.h"
#include "EliteEnemiesMutator.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class UEliteEnemiesMutator : public UMutator {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SpawnChanceModifier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaxElites;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float EliteCooldown;
UEliteEnemiesMutator();
};