#pragma once #include "CoreMinimal.h" #include "Mutator.h" #include "EliteEnemiesMutator.generated.h" UCLASS(Blueprintable, EditInlineNew) class UEliteEnemiesMutator : public UMutator { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float SpawnChanceModifier; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 MaxElites; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float EliteCooldown; UEliteEnemiesMutator(); };