DRG-Femboy-Voice/Source/FSD/Public/DotEnemyArmorStatusEffectItem.h
2025-04-15 12:39:31 -07:00

18 lines
452 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "RandRange.h"
#include "StatusEffectItem.h"
#include "DotEnemyArmorStatusEffectItem.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class UDotEnemyArmorStatusEffectItem : public UStatusEffectItem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandRange damageAmount;
public:
UDotEnemyArmorStatusEffectItem();
};