#pragma once #include "CoreMinimal.h" #include "RandRange.h" #include "StatusEffectItem.h" #include "DotEnemyArmorStatusEffectItem.generated.h" UCLASS(Blueprintable, EditInlineNew) class UDotEnemyArmorStatusEffectItem : public UStatusEffectItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandRange damageAmount; public: UDotEnemyArmorStatusEffectItem(); };