DRG-Femboy-Voice/Source/FSD/Public/DebrisInstances.h
2025-04-15 12:39:31 -07:00

23 lines
660 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/HierarchicalInstancedStaticMeshComponent.h"
#include "DebrisInstances.generated.h"
class UDebrisBase;
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UDebrisInstances : public UHierarchicalInstancedStaticMeshComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UDebrisBase* DebrisBase;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 DebrisIndex;
public:
UDebrisInstances();
};