#pragma once #include "CoreMinimal.h" #include "Components/HierarchicalInstancedStaticMeshComponent.h" #include "DebrisInstances.generated.h" class UDebrisBase; UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UDebrisInstances : public UHierarchicalInstancedStaticMeshComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UDebrisBase* DebrisBase; private: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 DebrisIndex; public: UDebrisInstances(); };