DRG-Femboy-Voice/Source/FSD/Public/DamageSubsystem.h
2025-04-15 12:39:31 -07:00

18 lines
448 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "DamageSubsystemItem.h"
#include "DamageSubsystem.generated.h"
UCLASS(Blueprintable)
class UDamageSubsystem : public UGameInstanceSubsystem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FDamageSubsystemItem> Items;
public:
UDamageSubsystem();
};