#pragma once #include "CoreMinimal.h" #include "Subsystems/GameInstanceSubsystem.h" #include "DamageSubsystemItem.h" #include "DamageSubsystem.generated.h" UCLASS(Blueprintable) class UDamageSubsystem : public UGameInstanceSubsystem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray Items; public: UDamageSubsystem(); };