DRG-Femboy-Voice/Source/FSD/Public/CompositeArmorItem.h
2025-04-15 12:39:31 -07:00

25 lines
749 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CompositeArmorItem.generated.h"
class UPrimitiveComponent;
USTRUCT(BlueprintType)
struct FCompositeArmorItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UPrimitiveComponent* Component;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Health;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool OverrideAffectedByArmorBreak;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool MyAffectedByAmorBreak;
FSD_API FCompositeArmorItem();
};