#pragma once #include "CoreMinimal.h" #include "CompositeArmorItem.generated.h" class UPrimitiveComponent; USTRUCT(BlueprintType) struct FCompositeArmorItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) UPrimitiveComponent* Component; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float Health; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool OverrideAffectedByArmorBreak; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool MyAffectedByAmorBreak; FSD_API FCompositeArmorItem(); };