DRG-Femboy-Voice/Source/FSD/Public/CollectableSpawnableItem.h
2025-04-15 12:39:31 -07:00

19 lines
502 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CollectableSpawnableItem.generated.h"
class UCollectableResourceData;
USTRUCT(BlueprintType)
struct FCollectableSpawnableItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UCollectableResourceData* Resource;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 Amount;
FSD_API FCollectableSpawnableItem();
};