#pragma once #include "CoreMinimal.h" #include "CollectableSpawnableItem.generated.h" class UCollectableResourceData; USTRUCT(BlueprintType) struct FCollectableSpawnableItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UCollectableResourceData* Resource; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 Amount; FSD_API FCollectableSpawnableItem(); };