DRG-Femboy-Voice/Source/FSD/Public/ClipStatusDamageCondition.h
2025-04-15 12:39:31 -07:00

20 lines
522 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DamageCondition.h"
#include "ClipStatusDamageCondition.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class UClipStatusDamageCondition : public UDamageCondition {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 BulletAmount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool CountBulletsLeft;
public:
UClipStatusDamageCondition();
};