#pragma once #include "CoreMinimal.h" #include "DamageCondition.h" #include "ClipStatusDamageCondition.generated.h" UCLASS(Blueprintable, EditInlineNew) class UClipStatusDamageCondition : public UDamageCondition { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 BulletAmount; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool CountBulletsLeft; public: UClipStatusDamageCondition(); };