23 lines
582 B
C++
Executable file
23 lines
582 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimInstance.h"
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#include "CleanupToolAnimInstance.generated.h"
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class APlagueCleanupItem;
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UCLASS(Blueprintable, NonTransient)
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class UCleanupToolAnimInstance : public UAnimInstance {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool IsUsing;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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APlagueCleanupItem* CleaningTool;
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public:
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UCleanupToolAnimInstance();
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};
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