#pragma once #include "CoreMinimal.h" #include "Animation/AnimInstance.h" #include "CleanupToolAnimInstance.generated.h" class APlagueCleanupItem; UCLASS(Blueprintable, NonTransient) class UCleanupToolAnimInstance : public UAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool IsUsing; private: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) APlagueCleanupItem* CleaningTool; public: UCleanupToolAnimInstance(); };