30 lines
875 B
C++
Executable file
30 lines
875 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ClaimableRewardEntry.generated.h"
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class UClaimableRewardEntryWidget;
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class UObject;
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class UReward;
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USTRUCT(BlueprintType)
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struct FClaimableRewardEntry {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Title;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Text;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UObject> Image;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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TArray<UReward*> Rewards;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UClaimableRewardEntryWidget> EntryWidgetOverride;
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FSD_API FClaimableRewardEntry();
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};
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